Geometry Dash World Toxic Factory is the second world of Geometry Dash World, consisting of five short to medium-sized stages that must be completed in order.
You may jump, soar, and glide your way over the sharp obstacles and dark dungeons using your flashing fingertips. You'll be able to explore territories, compete in levels online, and unearth hidden secrets if you play Geometry Dash World Toxic Factory!
Similar to many other geometry dash games, Geometry Dash World Toxic Factory features vertical movement and control of obstacle icons in order to reach the finish line. There are five stages and five alternative paths available for selection. Enjoy levels set to some of your favorite tracks, including Payload, Machina, and Round 1!
The first level of Toxic Factory and the sixth level of Geometry Dash World is known as "Space Pirates." One portion presents the UFO form. Space Pirates is completed in 37 seconds without any jumps. Besides Striker, this is the longest major level.
Striker Striker is the second level of Toxic Factory and the eighth level of Geometry Dash World. One cube sequence is utilized to introduce the mirror portal at 18%, 50%, 66%, and 83% of the total population. A minimum of 43 leaps are required to complete Striker in 37 seconds. It has the longest main level in comparison to Space Pirates.
Embers are found on the third level of Toxic Factory and the ninth level of Geometry Dash World. In a single sequence, the shape of a ball is introduced. The duration of Embers is 29 seconds, and it requires a minimum of 33 hops.
It consists of one ship sequence from 25% to 50% and two cube sequences that introduce the cyan gravity pad and ring. Round 1 requires at least 24 jumps and 32 seconds to complete.
Monster Dance Off is the tenth level of Geometry Dash World and the fifth level of Toxic Factory. At 67%, a single cube sequence introduces the wave shape with slope components. The Monster Dance-Off has a 36-second time limit and requires at least 25 leaps to complete. If the cube is able to clear the final jump pad before the wave portal, it will continue its journey and eventually descend beneath the main path to the earth, leaving just one spike before the level's ending.